Introduction to Field Theory

Introduction to Field Theory
Image Courtesy of DeltaWorks via Pixabay

Prerequisites Required- Basic Mathematics, Standard Vectors

Today's topic is fields.

Figure 1: Field landscape, courtesy of Matthew Smith via Unsplash

Nope, not that kind of field; mathematical fields. Fields are actually very basic. A field consists of a property that is mapped over space (in one or more dimensions).

A Note on Symmetry and Invariance

The concept of symmetry is very useful in studying and classifying fields. To be symmetric means that if you transform an object, it is indistinguishable from the untransformed version of that same object. To be symmetric with respect to a transformation is to also be invariant to that transformation.

Below are several examples:

Uniform Scalar Fields

Below is an example of a field. The axes, shown in white aren't part of the field, they are just there to help us assign spacial coordinates to parts of the field. This is called a color field because each location in 2D space is assigned a color.

Figure 3: Depiction of uniform scalar field

The field above is an example of a uniform field. It is blue everywhere. Notably, this is also a scalar field because the property color is a directionless quantity. This kind of field is appropriately called a uniform scalar field.

Uniform fields are generally the most unremarkable. Consider an example where a blob of the field is moving to the right. This is shown below with a blob and an arrow.

Figure 4: Diagram of motion within uniform scalar field

Regardless of this motion, to an observer, the field is still uniformly blue and the motion cannot even be perceived. Below is an animation of the above motion.

Figure 5: Motion within a uniform scalar field is not distinguishable from the rest of the field.

Uniform fields are spatially symmetric. No matter how we translate or rotate our reference coordinate frame, the field looks the same! This is called translation and rotation invariance.

In the below sequence, an additional coordinate system is generated from the first through a translation and rotation. Then the camera is aligned to the new frame. The field appears identical in the new frame as it did in the old frame.

Fields are not limited to two dimensions (though 2D fields are certainly easier to represent on a flat screen). The below diagram demonstrates a 3D uniform color field. No matter what coordinate in space you measure the color at, it is the same shade of blue.

Figure 7: Uniform scalar field in three dimensions

Though we had chosen color as the field property, we could have chosen anything. In the below example, we've chosen temperature (in Kelvin) as the field property and used a color scale.

Figure 8: Uniform scalar field with temperature as the field property

Rather than using colors, it might seem reasonable to directly label the field everywhere with numbers.

Figure 9: Attempting to directly label a scalar field's value everywhere provides an overwhelming and unhelpful diagram.

This is of course chaos since we can't read most of the numbers. One solution is to sparsely label points in space so that we can read the numbers.

Figure 10: Separating a scalar field into sparse discrete labels provides for a better diagram but reduces the detail.

Though the field graph does not tell us the temperature between the labels, we can reasonably interpolate to get a close approximation. Above, we surmise that the temperature between the numbers is always 3.

When moving to 3D space, even the sparse intervals yield a chaotic diagram.

Figure 11: Attempting to graph fields with sparse discrete labels in 3D results in a cluttered diagram.

To resolve this, we can make the points even more sparse (and add perspective grids) to make them intelligible.

Figure 12: Further reduction in the resolution of the field diagram (along with adding a grid) makes it legible, even in 3D.

Uniform Vector Fields

In the previous sections, the property being mapped to space was a scalar. A uniform vector field is just like a uniform scaler field except the property being mapped is a vector. For example, we might use a uniform vector field to describe the velocity of a fluid.

Figure 13: Vector fields are similar to scalar fields but their field property is a vector with both magnitude and direction.

The above diagram depicts that the fluid flow is from left to right. We can use the length of the arrows to depict the magnitude of the field, though it is also valid to use colors or labels as was done in the previous sections.

Figure 14: Modifying the length of a vector field's arrows is one means of demonstrating the magnitude of the field.

Uniform vector fields are translation invariant but not rotation invariant. When the reference frame is rotated, every point in the field now points in a different direction in the new frame.

Non-Uniform Fields

The uniform fields were useful to help us become familiar with the concept of fields but most real applications involve properties that change over space. These are called non-uniform fields. Non-uniform fields (both scalar and vector) are conceptually similar to uniform fields except that the field property is no longer the same everywhere. Below, a number of non-uniform fields are depicted.

Time-Varying Fields

Up to this point, the fields we have discussed have not been changing in time. These kinds of fields are called static fields or temporally uniform fields (because they are uniform against the backdrop of flowing time). Equally valid fields are time-varying or time-dependent fields. These fields have properties that change over time. Time-varying fields can be scalar or vector fields.

It is possible for a field to be uniform and time-varying, which would mean that the entire field changes with time uniformly.

Figure 18: Time-varying uniform scalar field

Field Descriptors

We have to this point discussed many different kinds of fields. The fields themselves consist of their location and time dependent field property, but as we've seen, they can be uniform or non-uniform, scalar or vector, etc. To describe the field, we can compound the field's descriptors:

uniformity type|temporal type|property type

The below are all examples of fields:

  • Uniform static scalar field
  • Non-uniform static scalar field
  • Uniform static vector field
  • Non-uniform static vector field
  • Uniform time-varying scalar field
  • Non-uniform time-varying scalar field
  • Uniform time-varying vector field
  • Non-uniform time-varying vector field

Mathematics of Fields

The mathematics of fields are actually very simple. As the degrees of symmetry go down, the complexity of the equations go up. We will assume that the spacial coordinates are the standard 3D cartesian $x$, $y$, and $z$ but the spacial coordinates could be 2D coordinates, polar, cylindrical, spherical, or any other convenient method of describing space.

Uniform Static Scalar Fields

The general form for a uniform static scalar field $F$ returns a single scalar value $u$ everywhere, where $u$ is the uniform value of the field:

$$F = u$$

Non-Uniform Static Scalar Fields

The general form for a non-uniform static scalar field $F$ is a function that accepts spacial coordinates as arguments and returns the value of the field:

$$F = f(x,y,z)$$

It could also be said that the non-uniform static scalar field $F$ is a function that accepts a position vector $\overline{p}$, corresponding to the vector between the origin and a point in space. The function returns the value of the field:

$$F = f(\overline{p})$$

Uniform Static Vector field

The general form for the uniform static vector field $\overline{F}$ returns a single vector value $\overline{u}$ everywhere, where $\overline{u}$ is the uniform vector value of the field:

$$\overline{F} = \overline{u}$$

Non-Uniform Static Vector Field

The general form for a non-uniform static vector field $\overline{F}$ is a function that accepts spacial coordinates as arguments and returns the vector value of the field:

$$\overline{F} = \overline{f}(x,y,z)$$

It could also be said that the non-uniform static vector field $\overline{F}$ is a function that accepts a position vector $\overline{p}$, corresponding to the vector between the origin and a point in space. The function returns the vector value of the field:

$$\overline{F} = \overline{f}(\overline{p})$$

Uniform Time-Varying Scalar Field

The general form for a uniform time-varying scalar field $F$ is a function $u(t)$ that accepts a time as an argument and returns a single scalar value $u$ everywhere:

$$F = u(t)$$

Non-Uniform Time-Varying Scalar Field

The general form for a non-uniform time-varying scalar field $F$ is a function that accepts spacial coordinates and time as arguments and returns the value of the field:

$$F = f(x,y,z,t)$$

It could also be said that the non-uniform time-varying scalar field $F$ is a function that accepts time and a position vector $\overline{p}$,corresponding to the vector between the origin and a point in space. The function returns the value of the field:

$$F = f(\overline{p},t)$$

Uniform Time-Varying Vector Field

The general form for the uniform time-varying vector field $\overline{F}$ is a function $\overline{u}(t)$ that accepts a time as an argument and returns a single vector value $\overline{u}$ everywhere:

$$\overline{F} = \overline{u}(t)$$

Non-Uniform Time-Varying Vector Field

The general form for a non-uniform time-varying vector field $\overline{F}$ is a function that accepts spacial coordinates and time as arguments and returns the vector value of the field:

$$\overline{F} = \overline{f}(x,y,z,t)$$

It could also be said that the non-uniform time-varying vector field $\overline{F}$ is a function that accepts a time and position vector $\overline{p}$, corresponding to the vector between the origin and a point in space. The function returns the vector value of the field:

$$\overline{F} = \overline{f}(\overline{p},t)$$